Desert Depot is history.
After playing another beach / desert map I have come to the conclusion that I have nothing new to add to the custom
mapping community with this map. I did learn a few things about mapping for Enemy Territory so the time invested was
not a total loss.
One thing I have noticed is that a good portion of the mapping community is hung up on historical accuracy, rather than
creating a map that is fun to play on. My next map will be for fun - the hell with accuracy. I want to have fun playing
the game, not worrying why a gun introduced in 1943 is being used in a 1942 game setting.
New Mapping Project
I have finally settled on a concept for my first Enemy Territory custom map. Earlier this summer I had an idea for a
different map, but put it on the back burner until I learn a little more about mapping for this game.
Mapname: Desert Depot
Campaign: North Africa
Setting: Nightime in a Coastal Port town.
Status: Terrain and Shader creation.
Storyline: Allies must survive a beach landing, capture a coastal port and destroy an Axis fuel depot/refinery.
There will be a forward spawn area for the allies at the dock area and some kind of constructable defenses for the axis.
The town will consist of dwellings, warehouse structures and a cluttered marketplace.
A causeway with a few bridges will split the map down the center, it should allow the allies to get out of spawn before
the axis can overtake key positions.